I’ve written about test strategy, QA team structure, studio culture, and live support for Game Developer (formerly Gamasutra). The ideas in these pieces are the ones I still build teams around.

· gamedeveloper.com

Evolving Test in the Game Industry – Part 3

Functional testing still matters, and quality is everyone’s job. A risk-based workflow that combines automation with hands-on testing across the full development lifecycle.

· gamedeveloper.com

Evolving Test in the Video Game Industry – Part 2

Embedding testers on feature teams isn’t enough by itself. A center of excellence plus integrated teams of engineers in test, software engineers, and testers makes QA sustainable under Agile.

· gamedeveloper.com

Evolving Test in the Video Game Industry

Quality can’t be tested into a game at the end of the pipeline. Why test belongs inside development, and how that turns QA from a gate into a source of risk information.